Sphere Community Game/Charter

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DRAFT: INPUT WELCOME

This document says what we want out of the Sphere Community Game project, and says what we don't.


Contents

Project

The project consists of:

  1. The game
  2. Activities (things that need to be done to "make" the game.)
  3. The team


The game

The game should:

  • Be a top-down 2D role-playing game in the vein of those found in the SNES era.
  • Show that the Sphere engine can be used as the basis of a full RPG.
  • Be complete! No loose ends should be in the final outcome.

The game should not:

  • Require too many side-quests.
  • Be a tech-demo of impressive effects.


Activities

Activities should:

  • Always help the development team.
  • Give us all the same clear game in mind.
  • Encourage the team with a record of progress!
  • Allow us to estimate how long this project will take.

Activities should not:

  • Get in the way of the development team.
  • Be neglected. A neglected activity should change to suit the team.


The team

The team should:

  • Consist of volunteers of the Spherical community (the community of the Sphere RPG Engine).
  • Dedicate their efforts towards the successful completion of the project.
  • Help each other and communicate!
  • Allow contribution from regular and non-regular members of the community.

The team should not:

  • Stop! Studies show that a person's productivity is tied to the productivity of everybody else (not their skill level, like you'd expect.)
  • Stop communicating without some sort of notice.


The end result

The end result should be:

  • A playable RPG.
  • Distributed as a bundled archive file.
  • Hosted in a community-related location.
  • Complete!